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Judar ([personal profile] fallensun) wrote2015-03-08 11:05 pm

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| mun |

| name | Bennu
| age | 32
| e-mail | I prefer to be contacted through Plurk ([plurk.com profile] himewako) or PM through this journal ([personal profile] fallensun) or my own ([personal profile] himewako)
| aim/msn/other | I don't really use these, see above.
| location/time zone | USA, EST
| current character(s) | N/A

| character |

| canon | Magi
| character name | Judar
| character age | 20

| gem | Night gem
| reason | In Judar's world, the flow of life through existence (Rukh) is represented by birdlike shapes of white light. As Judar has Fallen, his Rukh is black. He has also been likened to “a black sun.” He is one of the primary agents sowing chaos and discord in the world and he is driven by an all-consuming anger and resentment. Because of this, I think association with night suits him best. Also, he's edgy and full of himself, so I can't see him picking anything but the night gem.
| wings |
Modeled off Erebus albicinctus.

| personality |
Tragic backstory reveals are supposed to garner sympathy for a character, usually heralding a switch of sides or a last minute redemption. When Judar tearfully speaks of his abduction as a child and the murder of his parents, how he didn't choose the life he leads and wants to be free of it, it seems like he's being set up for the same sort of plot.

And then he laughs it off a panel later.

He says he just brought it up to see the looks on people's faces, that while the tragedy was real, the tears were completely fake. That's how Judar presents himself, but it's not that those events had no meaning for him. Rather, instead of filling him with sorrow and regret, it's filled him with a deep, burning, directionless anger that he keeps inside, awaiting the chance to unleash it. He was taken in and raised because of his power and it seems he's grown up with his every whim catered to by people he could easily crush and he knows it. He resents the lack of choice he's been given in his life, despite being raised by an organization whose central philosophy is rejecting fate. He's childish and cruel to the core, spoiled and wholly self-centered, but with an ambition that could carry him above all that. This has led him to be the sort of character who is merely a dangerous nuisance until such a time as he decides he wants to be serious about something, in which case he becomes final boss material.

Due to how he was raised, Judar's maturity has suffered a bit. When directionless, before he finds a course of action for himself, he acts like a spoiled child, despite being far too old for such things. He frequently complains of being bored and this threshold for boredom seems quite low. Eating alone is boring, so someone needs to eat with him. The person eating with him is boring, so he'll take his food and leave. Just eating his food is boring, so maybe he'll throw it at people instead. Throwing it at people is boring after a while because they all react basically the same way. Ah! Throwing it at someone who can catch it is pretty interesting after all! This is basically how his thought process works on a small scale. Unfortunately, he has the firepower to take it to a global scale and throw things that are much more dangerous than a few peaches. Seeing as his “boredom” seems largely to stem from the constraints that have been put on him by his servitude to Al-Thamen and the Kou Empire, it can be seen as a bit of rebellion against that confinement. It's interesting to note that once he rejects the people who have raised him and accepts his role as a Magi, this aspect of his personality largely disappears.

Judar's childishness extends to his treatment of others as well. He has very little consideration for anyone but himself. If he wants to be somewhere, he'll go there. If he wants something, he'll take it. Other people are mechanisms to get him what he wants or entertain him unless they're the rare person he finds “interesting.” Most people around him are reduced to demeaning nicknames because that's far more fun than just calling them “hey, you.” He knows their names, but that's what they want to be called and where's the fun in that? There are certain people he gets attached to, though. In canon, he seems to delight in tormenting Kougyoku, taking advantage of her sheltered upbringing to see what sort of outrageous things he can convince her of, mocking her when she's crying, and generally being an ass to her whenever the opportunity presents itself. He's interested in Sinbad and Kouen because of their power as dungeon conquerors. People with power are always of interest of him, either as allies or enemies, whichever it would be more entertaining to position them as. He thrives on conflict, after all.

Hakuryuu, however, is a special case.

In Hakuryuu, Judar sees the same anger that he harbors in his own heart. Like him, Hakuryuu is trapped by his upbringing, a tool of the Kou Empire and Al-Thamen by extension. When Hakuryuu decides he wants to rebel against his fate, it's Judar who reaches out his hand to him. Having a kindred spirit, especially one as powerful and driven as Hakuryuu can be, enacts a great change in Judar. As a Magi, it's his duty to choose a king and build a country, but he's always been expected to serve the kings and countries that Al-Thamen was seeking to operate in. Hakuryuu can be his king, a dark king vessel that wants to destroy the existing world structures and destroy fate as much as Judar himself does. Because of this, Judar treats Hakuryuu as a compatriot and ally, as someone to deserves a certain level of respect. He won't admit more than “interest,” but it's clear that his attachment to the new Kou emperor goes beyond simple amusement.

| background | Here.

| timeline | Chapter 257

| abilities | Judar is a Magi of exceptional power. His primary element of choice seems to be ice, though he does use the other seven and has started using combination magic in more recent arcs. For the sake of the game, he will be unable to use heat magic and his access to gravity magic will be limited/altered so he can't use it to fly.

The article on magic in Magi is here, as well as links to sub-articles on each individual element. Of the types of magic listed, Judar cannot use Extreme Magic and has not been shown using Aberrant Magic, Curse Magic, or Healing Magic so I won't assume he can. He can use the rest, however, though he has only started learning Clairvoyance and Space-Time magic and they're extremely draining on him to use. Use of any magic will eventually drain his power to the point where he has to recover, but spells like these that are very powerful and that he's not very familiar with are especially hard on him.

The abilities that Judar has that are specific to his nature as a Magi and not accessible to regular magicians of his world will not be used in this game setting. For the sake of simplicity, I will assume that since the flow of life works differently, he will not be able to use his connection to the Rukh the way he would in his own world. This will limit how much magic he can cast, as well, because he will only be able to use his own reserves instead of drawing energy from the Rukh.

(If this much cutting back isn't necessary, let me know. I think he definitely needs to be nerfed, but if he would actually be able to use the Life Stream in some way like he does the Rukh, I can roll with that, too.)

| inventory | His clothes, his jewelry and his wand/spear. That's all he ever carries.

| samples |

| amber entry | TDM thread

| prose sample | It's disorienting, the sudden flash of light that whites out his vision just as he's preparing another attack. At first his attributes it to some weird spell the midget threw his way, but when his vision clears and he finds himself somewhere completely unfamiliar, he thinks that can't possibly be the case. There's no way that little idiot could master space-time magic faster than he did, which means either Koumei showed up out of nowhere to screw him over (highly unlikely) or some spell of his own screwed up in an unanticipated way (much more likely, as much as he hated to admit it). He can't fathom anyone else being capable of this.

He takes a look around the strange wooden room, ignoring the stone with the pack on top of it to take in the huge beam of light in the center of the room. It's quiet and it doesn't irritate him like it should, but it's like someone's made a solid pillar of white Rukh. What the hell is this place? He tries to float up to get a better vantage point, but is shocked to find his feet still firmly on the ground.

"The hell?" He tries again to no avail and grits his teeth. Is it the barrier? Is that what went wrong? He tries summoning a simple icicle and is relieved to see the ice coalesce out of thin air above his wand. At least his magic isn't gone, then, just screwed up somehow. Looks like he's going to have to explore on foot then. Lame. It's a good thing no one can see him.

It's kind of funny that the two gems in the room are yellow and blue. It makes him wonder if this is some sort of vision or hallucination, actually. Not like he gets those, but there's always a first time. Yellow and blue, which just happen to be the eye colors of the two king vessels whose fight he'd much rather be watching right now. Well, if he's going to stake out somewhere to wait this bullshit out, at least he knows which side it should be. Blue and dark like the night, like the black Rukh they share. Yeah, maybe he'll just park himself over by that big rock and take a nap. In fact, it's almost like he feels drawn to it, like something is pulling at him, insisting he go over there and touch it.

"Whatever. Fine." It doesn't strike him as the best idea, but he'll do it.